using Engine;

namespace Game
{
    public class RottenBirdBlock : FoodBlock
    {
        public const int Index = 239;

        public RottenBirdBlock()
            : base("Models/Bird", Matrix.CreateTranslation(-0.9375f, 0.4375f, 0f), Color.White, m_compostValue)
        {
        }
    }
}
